Piles, pebbles & grass
Punch piles of twigs, pebbles and clumps of grass for Wood, Stone and Plant Fiber. Broken piles vanish and turn up somewhere new, so you keep exploring.
Winter Crest Studios presents

Survive the island. Fear the sea.
A co-op survival game about a crew of shipwrecked sailors on a wild island. Gather what the shore gives you, craft what you need, keep the fire lit — and don't go in the water after dark.
Play it now
Free while Doom Seas is in development. Every change we push is rebuilt and published here automatically, so these buttons always hand you the newest island. Latest build details loading…
Unzip it, drag Doom Seas into Applications (or anywhere), double-click. Builds are signed and notarized with Apple, so it opens like any other app.
If macOS says it could not verify the app, you have an older download: open System Settings → Privacy & Security, scroll to Security and click Open Anyway — or just download it again.
One of you clicks Host Online and reads out the six-letter code; everyone else types it on the title screen and clicks Join. Match build numbers if you can — the build number sits under the title on the menu. Your saved worlds live on the host's computer.
The game
Every world in Doom Seas starts the same way: the storm wins, the hull snaps, and your crew washes up on a beach you've never seen. From there it's up to you. Every island is generated fresh, so there's no map to memorise and no guide to follow — only what you can find, make, and defend.
It's a survival game built around small crews of friends. One player hosts the world, the others join with a six-letter code, and everything you build is shared. Pile the twigs, light the campfire, boil the seawater, and decide together who takes the torch when the howling starts.
What you'll do
Punch piles of twigs, pebbles and clumps of grass for Wood, Stone and Plant Fiber. Broken piles vanish and turn up somewhere new, so you keep exploring.
Craft clubs, swords, a pickaxe for the crystal deposits up on the slopes, cups, torches, a shield, a bedroll. Then place a Build Bench, grab the hammer and raise walls, floors, doors, windows, roofs and balconies in wood or stone.
Raw meat is risky and seawater will poison you. Place a campfire, cook your catch, boil your water — and give the night something to be afraid of.
Woolves disguise themselves as sheep until you get close. Boom Bison charge — block with a shield to stun them. Frost Wolves slow you, Chimps only fight if provoked, Fairies flee, and on beast nights the Night Fangs howl and hunt.
Press E for your diary: a fog-of-war map that fills in as you walk, your pack, a Monstropedia that unlocks as you fight, the crafting book, and a Class Menu where kills, gathering and crafting level you up to 50.
From the second night, dark dens open in the high ground. Inside: a tunnel, a vast webbed lair, and a Giant Spider hanging from the ceiling until you walk in. Die and part of your pack waits in a glowing chest where you fell.
Early look
Pre-alpha, work-in-progress captures from the current Doom Seas build. Art, lighting and interface are all still changing — the finished game will look like the key art, not like these boxes.
Dev log
The build changes almost daily. The latest entries, newest first — every one of these is already in the download above.
Play together
Doom Seas is built for the way kids and friends actually play: someone hosts, everyone else piles in. Online play runs over Epic Online Services, so it works from different houses with no port-forwarding and no sign-ups.
Invite code
K7W3PX
Codes skip look-alike letters, so nobody mixes up an O and a 0 over the phone.
Where we are
The studio
We're a very small independent studio — a family team — making the kind of game we wanted to play with our friends: a notch scarier than the games we grew up on, never gory, with the monsters front and centre. Doom Seas grew out of Blazing Hearts, our earlier Roblox prototype, and is now being rebuilt from the ground up as a standalone game so it can be exactly what we imagine.
Everything in the screenshots above is real, in-engine and playable today. Follow along here as the island gets stranger and the nights get longer.